image about social media

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With the popularity of electronic devices, social media has gradually entered the daily life of young people. People enjoy the convenience brought by social media. However, social media has more interactive experiences than traditional media. In the picture, smartphones and computers can connect to popular social media. This person can publish an article or picture in these social media. This means that information is available to all users. Moreover, the user can comment on the reading information. These user actions enable the information to be constantly updated in the propagation. Therefore, people need social media to build relationships. On the other hand, the picture also shows that social media has breached geographical limits. Although there is only one person in the picture, he also can communicate with different people in social media. In general, social media has gradually changed people life and behaviour with their powerful communication function.

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I’ve been modifying pictures and adding new social elements. The second image will give viewers more information. In the images, the main ones are digital citizens who use social media frequently. Social media has gradually become a medium for people to take part in the digital world. Five popular social media have been popping up in people’s minds.

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Post4:It is urgent for people with disabilities to join the Internet

With the popularity of digital media, the Internet is open to all people. People gradually enjoy the convenience brought by the Internet. However, some vulnerable groups are still struggling to connect to the Internet. The disabled are the main group if people in vulnerable groups. The Internet should serve everyone better, and disabled people need the help of the Internet more than normal people. Because information technology enables them to access the web and improve their lives. Therefore, government and citizens have a responsibility to help them participate in the Internet.

Ellis & Goggin (2015) state that the clear data show the disabled population is one fifth of Australia population. This means that people with disabilities need more protection in society. However, the government provides convenience for people with disabilities to travel. Such as accessible facilities for disabled people. Theses material help is not enough, the status of disabled people is not up to the net. Moreover, the disabled have the right to enter the Internet. Ellis & Goggin (2015) argue that the disabled as a neglected audience is hard to reach the media in life. They cannot use electronic devices flexibly, so many special software and websites have been invented.

On the other hand, people are more likely to share interesting things on social media. Rheingold (2008) states that millions of teenagers have joined multiplayer role-playing games and online chat communities. These actions show that teens like to participate in digital media. However, participatory culture is aimed at all netizens and encourages people to actively create media texts. When teenagers use new media to drive civil rights, the right of disabled people are guaranteed. Therefore, people need to pay attention to the Internet problem of this vulnerable group.

Ellis & Goggin (2015) describe that people have created blogs specifically for people with disabilities. This is a special culture of participation. People with disabilities have solved technical barriers and they can express their views online. Seymour & Lupton (2004) claim that people with disabilities are not able to participate in public life because of physical reasons. However, the Internet has eliminated all time, space and physical obstacles to help people with disabilities participate in public life. Seymour & Lupton (2004) also state that the Internet helps disabled people maintain their daily contacts and friendships. In general, it is necessary for the government to provide special Internet facilities for disabled persons.

 

 

Reference lists:

 
Ellis, K and Goggin, G. 2015, “Disability Media Participation: Opportunities, Obstacles and Politics”, Media International Australia, v154n1, pp 178-88.

Rheingold, H. 2008, Civic life online: Learning how digital media can engage youth, the MIT Press, Cambridge.

Seymour, W. & Lupton, D. 2004, ‘Holding the line online: exploring wired relationships for people with disabilities’. Disability & Society, vol. 19, pp. 291-305.

 

 

Post3: Interactive narratives different from traditional narratives in the digital age

In the process of narrative development, media and technology play an active role of promoter. Media technology and characteristics determine the production of narration. Today, new media and technology are driving the change of narrative model. The popularity of the Internet has led to the development of new media. This blog will analyze the development of narrative mode which is different from the traditional narrative in the digital environment.

The narration is related to media, and the narrative mode is often determined by media technology and media characteristics. However, narrative changes gradually from virtual reality, multi-user domain, role-playing games and remote interaction. For example, the novel or television narrative text can only be read one way but now it can be transferred between different media. This means various media penetrate and influence each other and produce new narrative patterns which called interactive narration. Abraham (2011) states that Halo2 reflects the interaction between sound and image. This is a successful practice in the video game for players. The player improved the game story integrity through the background music. Players can get more satisfaction and pleasure by changing their own interactive actions in the game. However, another problem is that music and interaction will be incompatibility. Abraham (2011) argues that the combination of game fragments and music needs to be adapted to each other, instead of music as the main factor.

On the other hand, the interaction between people and the media contributes to social development. Riedl & Bulitko (2017) states that people use digital devices to make changes to the virtual world. For example, electronic entertainment brings pleasure to people daily life. Therefore, the digital interaction will be used in virtual technology. The narrative is no longer just a one-way communication between the media and the audience, and the audience begins to become the subject. Cover (2006) states that the relationship between author and reader is clear in traditional narrative mode, but interactive narration begins to redefine this relationship. Thus, the charm of digital media narration lies in interactivity, role play, plot exploration and participation to users.

In conclusion, online media is gradually replacing the printing medium as the main form of entertainment and information channel. And interactive narration produces hypertext novels, interactive video and computer games. They are different from traditional narratives. These new narrative texts are procedural, participative, spatial, and interlinked. Therefore, the future of narration and media technology have great relevance to people.

 

 

 

Reference lists:

Abraham, B. 2011, ‘Halo and Music’ in Cuddy, L. (ed) Halo and Philosophy, Open Court, Chicago

Cover, R., 2006, ‘Audience inter/active: Interactive media, narrative control and reconceiving audience history’, Journal of Online New media & society, vol. 8, viewed 24 August 2017,

Riedl, M.O. & Bulitko, V. 2012, ‘Interactive narrative: An intelligent systems approach’, Journal of Online Ai Magazine, vol. 34, viewed 24 August 2017,

 

POST2: Digital divide and digital inclusion in aboriginal Australians

In recent years, the Internet has become popular in people’s daily life. The frequency of Internet activity has been greatly improved, and the electronic device is constantly updated. However, the declining cost of the Internet continues to be a burden on socially disadvantaged groups. This problem is the digital divide in the Australia. Rennie et al. (2016) states that the digital divide divides Australians into two parts, some people get the benefits from the Internet, while others cannot connect to the Internet. This gap is reflected between Aboriginal Australians and Australians in remote areas.

According to constant research, many aspects of the restrictions are the cause of this problem. Although Aboriginal Australians live in remote areas, the main reason is the serious disconnection between the traditional society and the modern society(Rennie et al. 2016). Therefore, Aboriginal Australians are not able to access the Internet, so they miss the benefits of the Internet for education, health, social and economic. Moreover, the greatest value of the network is to achieve the sharing of Internet users. This phenomenon reflects not only the lack of personal resources but also the imbalance of economic development (DiMaggio & Hargittai 2001).

On the other hand, digital inclusion means that the government needs to ensure that venerable groups can access and use information and communication technologies. Therefore, the government has introduced different policies to help Aboriginal Australians. Such as the government provides pay phone equipment, economic subsidies, and technical support (Rennie et al. 2016). Nonetheless, there are many factors that influence the use of digital devices by Aboriginal Australians. For instance: religious beliefs, visiting relatives and funerals (Rennie et al. 2016). But these reasons do not prevent the spread of the Internet. The convenience brought by the Internet is directly reflected in the lifestyle of residents. Rennie et al. (2016) argues that the services provided by the Internet are not to change the way of life, but to improve the quality of life. This means that citizens have the right to participate in social and economic development. In the future, people can use digital technology to enjoy more benefits in education and services.

In conclusion, the conceptual digital divide is more important than the technical digital divide. The concept of popularizing the digital divide can make the public pay attention to the problem that minorities need network resources (Warschauer 2002). However, Aboriginal Australians should take a long time to popularize the Internet and need for continuous support from all walks of life.

 

 

 

 

Reference lists:

DiMaggio, P. & Hargittai, E. 2001, From the ‘digital divide’to ‘digital inequality’: Studying Internet use as penetration increases, Princeton: Center for Arts and Cultural Policy Studies, Woodrow Wilson School, Princeton University

Rennie, E., Hogan, E., Gregory, R. Crouch, R., Wright, A. & Thomas, J. 2016, ‘Introduction’, Internet on the Outstation: The Digital Divide and Remote Aboriginal Communities, pp.13-27. Institute of Network Cultures, Amsterdam,

Warschauer, M. 2002, ‘Reconceptualizing the digital divide’, Journal of Online First Monday, vol. 7, viewed 11 August 2017,

 

Post 1: Digital literacy has a profound impact on digital citizenship

With the popularity of digital devices, people have begun to live in the information age. Hartley (2009) states that the development of economy and technology has increased the frequency of multimedia use. This means that ordinary people can participate in the Internet. People can set up social networks, watch videos or learn online. Therefore, digital citizens to enhance the digital literacy to create the future of digital cultural society.

Hartley (2009) cites Hoggart’s argument that the popular media has experienced two changes, from television to Internet applications, which have had a profound impact on people’s lives. However, the Internet covers all aspects of social, political, economic and spiritual life, and it is still in development. Thus, people can make effective use of Internet society by improving their digital literacy. Hartley (2009) claims that the innovation of printing technology has directly promoted the reading ability of Europeans. The rise of civic literacy led to the emergence of news, the enlightenment and the industrial revolution. The reason seems to be obvious, the public uses the first few years of a new media, often profoundly affecting the overall development of the media in its subsequent decades. For this purpose, young people should start learning digital literacy.

On the other hand, digital literacy requires citizens to have critical thinking skills. Multiple studies have shown that remote education can establish the education model with critical thinking (Garrison, Anderson & Archer 2009). Therefore, digital technology solves the limitations of education distance. Citizens can promote critical thinking through digital education. Digital literacy is not just about the ability of citizens to use computer equipment, but citizens can use critical thinking to understand social problems.

In the deepening of globalisation, each country actively promotes the digital literacy education. Hartley (2009) describes that innovation is the driving force for national development. It is undeniable that the new century requires innovative talents to meet the economic development. The Australia government has invested a lot of money to popularize online education equipment (Cal& Bill, 2000). Hartley (2009) also states that one way is to use different media to improve the ability of citizens to innovate and increase their knowledge.

In conclusion, the Internet is a new media for people. It is the essential characteristic of participation mechanism. Therefore, by improving their digital literacy, the public can guide the future of the Internet and give new purpose to it. In the end, digital literacy needs our continuous popularization and promotion.

 

 

 

Reference lists:

Cal, D. & Bill, G. 2000, ‘Literacy and the new technologies in school education: Meeting the l(IT)eracy challenge? ‘, Australian Journal of Language and Literacy, vol. 23, no. 2, pp. 89-108

Garrison, D.R., Anderson, T. and Archer, W. 2001, ‘Critical thinking, cognitive presence, and computer conferencing in distance education’, American Journal of distance education, vol. 15, no. 1, pp. 7-23

Hartley, J. 2009, “Repurposing Literacy”, in The Uses of Digital Literacy, Queensland University Press, Qld. pp.1-38.